I remember the wow classic gold justification for it not being cost but since ICC was still not completed and rather than 4 or 5 months of ulduar they put collectively an Australian raid to give players something to do while they ended ICC. Additionally valanyr has been BiS for healers for the remainder of the expac.
Algalon for this day remains my favourite battle ever. Everything about it, the room, algalons version, the problem of this struggle. Holy shit discuss a motherfucking experience.Was playing on a notebook back afterward and Algalon just completely fucked the pc. Needed to be on bench during progession on this one. Every additional boss was fine and I had been there on initial kills.
That made me buy a new powerful desktop for Cataclysm…BT did not have heroic, sometimes scalable, problems for bosses constructed into the raid itself, and didn’t possess a secret final ultra tough final boss as a final challenge.It had been good for its time, but Ulduar is a foundation of what raids ought to be. Everything was baked to the gameplay instead of the menu, except that the 10/25 difficulty.Naxx coming back was fantastic, it is an amazing raid less than 1% of vanilla gamers got to experience and I would say much fewer than this of wrath players before going in at 80. Are people forgetting that Naxx was a highly exclusive raid which only a small number of the populace got to encounter, much less apparent? Re-making it for Wrath was a good idea, although I wish they had kept access to this lvl 60 version somehow, for retro-raiding purposes. Unsure about how correct that list is however.
That’s a total of ~ 5000 individuals if we presume 40 people per guild.Pretty certain vanilla had over 500 000 active players. I honestly believe that just a few% really killed any bosses at all in Naxx. But I dont understand what you want to call a massive volume. 5000 individuals can be known as a huge amount of you wish to.1 percent of raiders is the amount that’s usually thrown about. The majority of buy classic wow gold players during vanilla never even hit level 60, and also the majority of those that did never set foot in a raid instance.Well the only problem is the fact that it was too easy. You’re right in that nobody got to experience it, but it held a particular legacy of exclusiveness and problem in vanilla. Simply speaking, it was cool. The rerelease of this was not very cool. It was faceroll easy.